constructor
ts
export interface CanvasConfig {
canvas: HTMLCanvasElement;
renderer?: 'webgl' | 'webgpu';
shaderCompilerPath?: string;
devicePixelRatio?: number;
}
render
手动创建一个动画循环不断调用 render
方法。
ts
const animate = () => {
canvas.render();
requestAnimationFrame(animate);
};
animate();
resize
重新设置画布的大小。
ts
canvas.resize(100, 200);
destroy
销毁画布。
ts
canvas.destroy();
appendChild
Adds a shape to the end of the list of children.
ts
canvas.appendChild(circle);
removeChild
Removes a child shape from canvas and returns the removed shape.
ts
canvas.removeChild(circle);